Age/Gender: 20, Male
Location: Scarlet Springs
Beware the violet streamed lavendar skys where the moon shifts from place to place consuming our lives.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 750 / 900
Exp. Rank #: 49,684
Voting Pow.: 5.10 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 15
Music Reviews: 0
Trophies: 0
Stickers: 0
All Flash Reviews
15 Reviews | 1 w/ Response
I really enjoyed this game, I especially liked the multiple modes. I must say though what caught me off guard was the fact that my plasma turrets would prioritize air enemies over ground enemies, which I believe to be a first, at least I don't recall any other game I've played doing that, which I find to be very very helpful, especially during the beginning of the game, though at one point, the first few turrets I built stopped firing at air targets for a while, not sure why. Other than that I would also have to say that the machine gun turret loses it's value quite quickly, and the cannon and heavy cannon didn't see much use from me, the enmies just didn't group together enough for the heavies to be of use. While there weren't many levels of upgrade, the upgrade system wasn't too bad, though I would've liked to see rate increaces for some of the turrets. Also the laser turret was in the center of a 2 x 2 square, which made the penetration of it less useful on horizontal or vertical trails, it will fire at the closet enemy, which will be the top or the bottom block, causing the beam to angle up or down, which works great on that aren't 0, 90, 180, or 270. Also I enjoyed the nuke and the bomb, though the EMP bomb would have been better off having a tower counterpart, especially for later waves. Other than those minor annoyances, this was a great game. I commend you on a very well done game and look forward to your future games that will match and possibly even exceed this game. (though it doesn't help that my favorite genre of flash based gaming would have to be tower defense games)
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I enjoyed this game, the music was bearable for longer than it usually is for me, and the sounds weren't bad. I really liked the way the controls changed when the gravity did, but the collision detection is terrible. Many a time have I passed through blocks, or hit spikes that weren't jutting out that far, but all in all it was still enjoyable.
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I liked it, but if you are going to keep that thought cam, you should probably remove it from the same button as adrenaline. It reminds me of interactive buddy, except the fact that, sadly..... interactive buddy doesn't seem to be in production any longer (or I'm out of the loop) anyway, great game, and I love the sounds.
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That was oddly fun... I liked it when the stickmen died, that was awesome. but some times they'd fall through the other levels and when I shot some off they seemed to dissapear through the wall, but I might've just thrown them so hard they went through. now all this game needs is a way to remove them, a level editor, and some fire.... it reminded me of interactive buddy, but with a whole lot of stick men, I definately suggest an overhauled version of this.
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I had a lot of fun even though you really can only change where it is, and the rotation controls don't really work very well, though I was actually surprised when the third upgrade actually made a double shot instead of adding on to another side, definitely makes it more challenging, the only real problem I had was upon breaking some of the circles, the smaller ones would on occasion head straight to me... and that second boss and it's bouncing! definitely worth a boss title though, most definitely, when I come back to play this, I'm shooting for whatever is past upgrade 6... even though sadly I haven't been able to get 6 either... but I got 5...
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besides my mouse going out of the screen and messing me up.... along with my trackball sticking..... and the ball starting off in play......... that was really fun..... I especially enjoyed the powerup that superultramegasized my ball..... somehow I expected to miss it still......
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no I know why mario wasn't chosen for gradius or megaman...........
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it was okay, but short lived even for a demo. You probably already know this but your instructions are very small and harder to read then the text from dead rising. bigger more complex puzzles would be good too, unless you will base score on time, or something like that... otherwise I enjoyed being what apparently was a ninja.....
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I had fun but, I got bored so I decided to take extreme measures and unload all the bullets in my guns.... which then I had no way of killing anyone besides blowing up a land mind with uh... myself.... and when I got on the watch tower without any ammo it fired but nothing would die..... but I did have fun!
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I enjoyed the game play in all its simplisity and SMASH! but the music got annoying quick and I couldn't find a way to disable it..... listening to music on winamp and this at the same time is murder on the ears..... other than that I love to smash lemons!
Author's Response:
Sorry, I should've put in some extras like that.
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